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Entries in iPhone (162)

Monday
Jun092008

Exclusive Interview with the iSepta creators

Those of you in the Philadelphia area, rejoice! If you're an iPhone owner (or even if you just have an internet connection) iSepta has made navigating Philly's Regional Rail system far easier.

Watch below and meet the guys behind iSepta. And if you live anywhere near a mass transit system, pay attention: They might be making your commute easier next!

Monday
Jun092008

What we got. What we expected.

And so the WWDC Keynote is in the books. The 3G iPhone was announced. The rumored video chat features were not. The GPS was there, the apps store is there, although not today, and Apple did manage to hit the $199 price point.

To call it underwhelming would be an understatement. We were staffed, and prepared for an afternoon of putting the new applications through their paces. Of showing people just what wonderful things they could do with the new phone. While the new phone, especially the price point will increase sales, especially in new markets, frankly there's very little reason for existing iPhone customers to run out and get one. (even though you can't. Not 'til July.)

This was one of those keynotes that raised more questions than it answers: why can we still not copy and paste? Why is there no mms? Why is mobile me any better than say push email, and why does it seem like such an awkward .mac replacement?

All we know is, the phone will be here next month, along with the apps store, although not even all the demo'ed apps will be available then.

And so, along with mundane things like copy and paste, we didn't hear anything about iChat for Windows, a new tablet, or iPod touch changes. We didn't even get the traditional "up and to the right" sales graph. And no "one more thing."

We can only take comfort in the fact that Phil Schiller made an appearance on stage. At least some keynote traditions remain.

Thursday
Jun052008

With iPhone 2 around the corner, what's in store for the iPod touch?

We're less than five days away from at least the announcement, and who knows... maybe the shipment of the next generation of Apple iPhone. We know iPhone SDK is coming as well, and we know the touch will share much of the same software functionality as the iPhone. Could that mean an iPod touch re-design on Monday as well? Take video, for example. If the iPhone is given the ability to record video, is that a function that could come to the touch too?

And if rumors of a $199 subsidized iPhone prove true, what happens to the touch price point? It can't be less than $199, or it would cut into iPod nano sales. More than $199, and why would someone buy a touch when there would be potentially more functionality in the new iPhone?

Apple has previously stated if a product is going to get cannibalized, they want it to get cannibalized by their own product, rather than someone else's. That may be true here too, but it just seems like the price points could make for a crowded product lineup between $200 and $300.

Tuesday
Jun032008

TDL Live This week: (6/2) Apple News Roundup

Ryan and Adam offer have a Keynote preview, and a look at the rest of the Apple news, now less than a week from the keynote (and our live coverage.)

Wednesday
May142008

iPhone Gaming: How Serious is Apple?


June 9th 2008 is going to be a very important date for Apple. Not only is this the start of WWDC and the unveiling of third party iPhone and iPod Touch applications, but also the day Apple (hopefully) enters the gaming industry.

I'm expecting to see at least a few games that week. EA will probably show Spore, and SEGA should have Monkey Ball, but will Apple be showing anything? Being the platform holder, shouldn't Apple now be developing some kick ass games in house? Shouldn't they be using part of their billion dollar war chest to acquire a studio for internal game development? This is exactly what Microsoft did by acquiring Bungie and Rare during the beginning days of the Xbox. Sony and Nintendo have also done the same.

First party games have always determined the success of any gaming platform. Ten million Wii Sports owners are proof of that. And while the iPhone isn't a gaming device first and foremost, if they want to be taken seriously in that market Apple is going to have to get off its butt and start making some games. At the very least it would give the Apple Works team something to do :)