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Entries in iPod Touch (61)

Monday
Sep152008

The iPhone is the Best Gaming Platform. Period. Potentially.

Yes, it's sure to ruffle some feathers, but I'm ready to say it: The iPhone/iPod Touch is the best gaming platform, period. Potentially...

Let's get that potentially out of the way first. Looking at the current offerings in the app store, one could be forgiven for thinking the iPhone / iPod Touch is nothing more than a novelty gaming system. After all, what platform can be taken seriously with such engaging titles as "See How Long You can Keep Your Finger On The Dot."

But don't be fooled. This new platform is the best for three key reasons:

1. Accessibility. A great gaming platform means nothing if no one plays it. With the iPhone, you have a device people will have with them at nearly all times. Whenever there's time to kill, they can whip out the iPhone and start playing. No one's lugging their xBox or PS3 around. And even PSP owners don't have the device with them all the time.

2. Fusion of console and computer. The iPhones brings together the coding simplicity of a console, by having only the iPhone and iPod Touch to code for. A longtime gripe of PC gaming has been the need for different video cards, input devices, etc to completely enjoy the game. Now programmers have the same baseline hardware specs as if they were coding for a console. Of course, the iPhone isn't a console though. Which means its robust OS can be used to open new features, and innovative ways to intergrate, music, contacts, GPS, etc into gaming. It's the best of both worlds.

3. Marketing muscle. Ask any fans of the Atari Jaguar, Sega Dreamcast, or even, ironically, the Apple Pippin, and they'll tell you you've got to have marketing muscle behind a gaming system for it to catch on. Obviously with Apple's interest in music/movie/TV show sales, they'll be promoting the iPhone and iPod touch far more than any other handheld gaming system.

It's ironic, but whether they intend to or not, Apple, once regarded as loathing gaming, may just end up on top the gaming wars.

Tuesday
Sep092008

Apple Music Special Event: The Good, The Bad, The Missing

Let's break out the Sept. 9 Apple Music into three parts: The Good, The Bad, and The Missing:

The Good:

Steve Jobs Appeared: While people are sure to continue to speculate on his health, the bottomline is, he was there, and he is actively involved with the company.

iPod Nano: A decent update, staying a step ahead of the competition, at least in terms of "bang for the buck." New shape means new cases, which means even more revenue for Apple, and accessory manufacturers. As a former Apple retail worker though, I feel bad for those who will be dealing with customers looking for specific colors. It sounds harmless enough, but look for another post shortly on why it can be hell.

iPod Touch: A curved shape is nice, and a price drop is swell, but the speaker is probably the biggest feature to propel the touch forward, and sells a lot more apps.

HD TV shows: Great for those who want HD on their computer/Apple TV

NBC Shows Return: More content is always better.

The Bad:
$79 Earphones: Let's hope Apple learned its lesson with the HiFi speaker. If these earphones don't stand up to the other $79 options, then don't put them out there.

The New Nano Look: When the 3rd gen "fatty" Nano came out, some people hated it, some loved it, and some were won over. It looks like the new Zune-esque screen will garner equal love and disdain.

Audio DRM Still Kicking: More the labels fault than Apple at this point, but let's let the music go free. Are there any statistics to indicate the iTunes Plus tracks have been pirated in any great numbers?

The Missing:

Music Subscription Service: Two major advertisers during MTV's VMA's were Rhapsody and Verizon, both peddling subscription music plans. No iPod/iTunes ads at all. Apple needs to get in on subscriptions before it's too late.

Apple TV: No news on company's biggest "hobby." No sales figures either.

CPU Updates: While not expected at a music event, the fact remains several Macs are due for updates on the surface, and under the hood.

Monday
Sep082008

Audi A4 Challenge iPhone Game Review

You would think a major car manufacturer taking advantage of the iPhone as a promotional gaming platform would have the potential to create something fun and innovative. The Audi A4 Challenge for iPhone and iPod Touch is neither.

As a matter of fact, the poor quality of gameplay could actually reflect poorly on the cars. The handling of the tiny Audi on your screen is horrible. Maybe it needs traction control.

Take a look:

Monday
Sep012008

Marble Mash Lite for iPhone Video Review

The challenge of the old wooden Labyrinth game meets the world of accelerometers in Marble Mash Lite for the iPhone and iPod Touch.

Sunday
Aug312008

EDU Blaster for iPhone Review

Combining elements of math class and asteroids, EDU Blaster sets out to help kids learn math, or even serve as an adult refresher. The amount of math covered though, is somewhat limiting.