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Entries in interview (7)

Tuesday
Apr142009

Interview With iPhone Artist Jorge Colombo

photo by Daniel Blaufuks, danielblaufuks.comWhen you look at the iPhone you might seen an advanced communications device, a mobile email solution, or a wireless internet solution. What you might not see as easily is an artistic outlet. 

Artist Jorge Colombo creates art using solely his iPhone with the Brushes application. Jorge has previously worked with other digital media, like short films, where he restricted himself to 60 seconds to tell a story.

We had a chance to ask Jorge about his iPhone creations, and whether we'll be able to get them to hang on the wall as well:

What attracted you to the iPhone as an art platform?

In no particular order: the portability of the medium, the ubiquitousness of the tool, the quality of the transparencies... and the fact I don't have to wash brushes.

The iPhone isn't your first digital medium. Tell us more about your one-minute films.

Same story: it all fits in my pocket. A poet doesn't need to carry much "gear" to create work, and that makes me jealous; so I try to reduce my essentials to a minimum. In the case of my movies (started years ago, initially just to participate in my friends' One-Minute Film Festival) I film everything with a digital point-and-shoot on video mode, and edit in my Mac's iMovie. I like the immediacy, the note-taking quality -- almost like sketching with a marker. For me the goal is not adding equipment, it's reducing it (while of course trying to keep decent quality levels on the final product.) I like making the machine almost invisible. And, well... right now I've been drawing with my finger!

Jorge Colombo, jorgecolombo.com 

What were some of the challenges to creating your iPhone art?

Let's face it: even with Brushes' 800% magnification capacity, the screen is still a bit tiny. I'd love to do one day the same thing on a letter-sized screen. Which may very well become common: the iPhone has poularized the notion that you can do a lot of computing on a touch-screen's virtual keyboard, so I'm waiting for a larger version. Also, drawing in bright daylight is actually harder than worling in the dark. If I had to this all the time I'd get a big umbrella. Very low-tech. 

What do you want to do with them? Are these suitable to be blown up as prints, or do you think they're best experienced on the phone?

They are going to be sold as prints; there's a 20x200.com edition in the works. The latest version of Brushes allows you to export files at a very decent resolution. But most likely I'll be doing illustrations in this medium.

How long does it take you to create each piece?

So far, none longer than half an hour. Especially in the winter -- after a while, my fingers started shaking.

What advice would you have for other artists considering using the iPhone as an artistic tool?

When there's a background and foreground, it's easier to fully finish the former before adding the latter. At least that's how I do it. And once in a while I save an image and duplicate it for safety even before finishing it. Also: by all means use the Brushes Viewer, its hi-res downloads do pay off.

Jorge Colombo, jorgecolombo.com

What do you think digital advancements mean for future artists? How could art schools change over the next five years?

I suppose this kind of work will become as ubiquitous as people recording their thoughts through a keyboard instead of a pen. Mediums will continue coexisting (I'm ALSO drawing with a pen or pencil all the time) but digital will probably become the norm, the majority; and it'll be good for schools to take that into account.

You can see more of Jorge's work on his website, www.JorgeColombo.com

We would like to do a series on creative people using their Macs (or iPhones) in making projects.If you know an artist, or other creative Mac person, let us know

 

Thursday
Oct162008

Interview with Grocery iQ iPhone App Creator

You may be surprised to learn that many iPhone developers are not Mac developers. Perhaps there's a new halo effect underway, bringing fresh developers to the iPhone, and then eventually, the Mac. Jason, (last name withheld to protect the day job) one of the creators of Grocery iQ, currently a top ten application in the app store, gave us a quick look at his experience with coding for the iPhone. And he's agreed to answer your questions in the comments. So feel free to post a comment if you have a question as well.

Q: Tell us about your programming background.

I've been developing software professionally for 11 years. I started out doing Windows/MFC/C++ shrink wrapped software. From there I went to work for an e-commerce startup during the Internet boom. Since I moved on from that company I've been doing component and enterprise Java development for the last 7 years.

Before starting on Grocery iQ, I'd never developed any software on a Mac or for a Mac, and I'd never used Objective-C.

Q: If someone has never programmed before, how can they learn to program for the iPhone? Would you consider this a good platform for beginners?

I don't think the iPhone is a great platform for beginners. Objective-C is somewhat obtuse. I would direct beginners to Java or C to start with.

Q: Since your background is Windows programming, now that you've written an app for the iPhone, any interest in creating Mac software? Is the work for both as similar as Apple has implied?

I am interested in creating Mac software, but at this point we have so much invested into the Grocery iQ platform, I think I will probably be working on other platforms and our sync service, so it may be a while before I get around to it. :)

Coming from Windows, it takes a while to get used to Xcode and Objective-C. I would say I wasn't truly productive in the new environment until working in it for a few weeks.

Q: What was the most challenging part of the development process?

Getting used to the Mac keyboard differences! Having never used a Mac before, I'm still trying to get used to the dang Command key!

Q: Where does the iPhone fit in as a platform from a developer standpoint: Do you approach it as a mobile phone or as a portable computer?

The iPhone is definitely the most "portable computer"-like of any of the mobile devices currently available on the market. However, it still has a lot of the restrictions common to mobile devices. The number one restriction is screen real estate. We spent a LOT of time on the UI and overall usability of Grocery iQ, and I think that really helped our product stand out as a quality, easy-to-use app.

Q: Now that the NDA restrictions have been relaxed, do you think we'll see a more open developer community?

Definitely. When the NDA was in place, many developers were averse to posting questions and code online. I think we will see an explosion of iPhone SDK discussion forums and samples on the Internet.

Q: Since developer-to-developer feedback was curtailed by the NDA, what role did Apple play in development? Did they offer feedback about your app, or did you autonomously write the program, then submit it?

We filed a couple of SDK bugs with Apple, but overall, we developed Grocery iQ autonomously and submitted it to Apple with no big problems. We didn't hear anything from Apple after the app was submitted until we received the email that said Grocery iQ was "Ready for Sale".

Q: For someone who hasn't purchased it, give us an overview of your app.

Grocery iQ helps you build your grocery list fast with the built-in 130,000+ item database. It's easy to put *exactly* what you want on your list - stop getting the wrong thing at the grocery store! Picking from your Favorites and History lets you build a grocery list in seconds. Your list is automatically ordered by aisle to help you get through the store without backtracking. Email your list to your husband so he can do the shopping!

Q: How did you arrive at the price ($4.99) for your app? Do you think developers have a grasp on what people are willing to pay for apps?

Before the app store launched, app pricing was anyone's guess. Since we didn't upload our app to the store until Sept. 7th, we had the advantage of seeing what prices our competitors launched at. We chose the $4.99 price point because we felt it was the right price for the value we were delivering with our app. I think we have a pretty good grasp on what people are willing to pay for a shopping/grocery list app. I can't speak for other app store developers.

Q: How long did it take to develop your app?

5 months of burning the midnight oil. We poured our heart and soul into it, and we hope our customers love the final product!

Q: Why would someone want to use Grocery iQ instead of a paper list?

Your iPhone or iPod touch is always with you. Whenever you think of something to add to your grocery list, pull it out of your pocket and enter it right away. Grocery iQ orders your list automatically to match your store - this keeps you from backtracking in the store, trying to make sure you got everything on a paper list. We have multiple reports and reviews from users saying that using Grocery iQ has cut 30 minutes out of their shopping trip - it helps keep them more organized and makes them more efficient in the grocery store.

Q: Explain the aisle feature.

The Aisle feature in Grocery iQ lets you add, delete, rename, and reorder the aisles. The reordering is the most important aspect, as it allows you to order your Grocery iQ list to match the layout of your store. With multiple store/list support in 1.1, you will be able to store an aisle layout per store/list.

Q: It feels like the level of specific product detail is really intended for the super organized, yes?

Not at all! It may seem that way in the 1.0 release, but our original vision will be fully realized in the 2.0 release with the addition of the Grocery iQ Sync service. One common example is your wife sending you to the store on your way home from work. She will be able to add *exactly* what she wants you to get to the list (down to the brand and exact product size). When you open Grocery iQ at the store, the list will sync, and you can be sure you are getting the right things. This scenario applies not only to married couples, but anyone who needs to collaborate on a shared shopping list: college roommates, restaurant managers, etc.

Q: Can you talk about any future features?

Version 1.1 is nearing completion. It will have support for multiple stores/lists. This is the #1 most requested feature from current customers. Version 1.1 should ship before the end of October.

Version 2.0 is well underway as well. Version 2.0 will be the launch of the Grocery iQ Sync Service. This will be a free upgrade to existing customers. It's a free hosted service, powered by Grocery iQ servers, that allows multiple iPhones or iPod touches to share the same lists and aisle layouts. Pricing support may also make it into this release. We are targeting a late November release for 2.0.

Beyond version 2.0, we plan on expanding to other mobile platforms and the web, among other top-secret world domination plans.

Q: Without giving away your secrets of the app, can you explain where/how you get your shopping item info?

We contracted with several zoos throughout the USA to have several hundred monkeys bang on typewriters for the last few months.

Q: Do you plan on creating other iPhone titles?

Not at this time. We are focused solely on making Grocery iQ better.

Q: Your app was featured by Apple. How did that affect acceptance of Grocery iQ?

Being Apple's App Store Pick of the Week was huge for us. It increased our sales by an order of magnitude. It gave us the foundation we needed to move into the Top 10 Paid Apps. We're currently #8!

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