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Entries in App store (121)

Thursday
Dec042008

Puzzloop for the iPhone and iPod Review

I've always been a fan of Zuma on the iPod clickwheel, and I had no idea that game is actually derivative of Puzzloop, which was originally available on the Playstation, and has now made its way to the iPhone and iPod Touch. Here's a look at the marble shooting puzzler Puzzloop for iPhone and iPod Touch:

Monday
Nov242008

Decibel for iPhone App Review

Sure games are great, but it's the other apps for the iPhone that show the range of the device. Decibel makes clever use of the iPhone microphone to transform it into a portable sound meter, with a cool retro look to boot. The major limitation isn't in the software, but rather the peak level (about 100dB) of the microphone. That cap limits the usefulness of Decibel, but for casually monitoring sounds in everyday situations, it works great:

Friday
Nov212008

WooHoo for the iPhone and iPod Touch

It's Friday, so let's wrap up the week with a quick review of Woohoo. Love hearing something that kinda sorta sounds like the Pillbury Doughboy, along with a graphic that's clearly the Pillsbury Doughboy with the trademarks covered up? Well then, Woohoo is for you:

Thursday
Nov202008

Flick Sports Fishing iPhone and iPod Touch Review

It was only a matter of time before fishing made its way to the iPhone/iPod Touch. After all, the accelerometer and vibration/feedback from the phone lend themselves to simulating the casting and hooking of traditional fishing. Flick Sports Fishing uses both well, but it still feels like something's missing.

Players of Flick Fishing are limited by the game as to the direction and distance of their casts. However, the environments presented are each realistic, and sound great. Beyond the restrictions in casting, the game also tends to make hooking a fish too easy, as far more emphasis is placed on your ability to reel the fish in without breaking the line. Most of these issues could be addressed in a future update, so stay tuned:

Wednesday
Nov192008

Trace for iPhone and iPod Touch Review

The App Store games have started an arms war of sorts between developers looking to get the best graphics out of the new platform. Trace takes a different route. Similar in concept to Linerider online, Trace uses sparse graphics to add to the game, along with some fun sound, and addicting, but frustrating challenges. The object of the game is to move your player from a platform on one part of the screen to a goal in another part, avoiding obstacles along the way. You do this, by drawing lines on the screen with your finger. Some levels are quite easy, while others, I am completely convinced, are impossible: