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Entries in app review (189)

Monday
Oct252010

Mill Colour for the iPhone Video Review

Mill Colour expands the features of the iPhone camera by adding subtle, but effective control of gamma, lift, saturation, and other parameters. That's great for the pros, but if you're looking for a quick way to create a certain "look" with your photos (instant film say, or a 70's) pre-defined "looks" make that easy too. Oh, and the app is free.

The only downside? Currently the app does not handle the higher resolution of the iPhone 4.

Here's a look:

Mill Colour in the App Store.

Sunday
Oct242010

Doodle Fall Down Video Review

Fresh off yesterday's look at Glow Doodle Fall, today we continue the Doodle-themed weekend (I know, I know, it's a weak theme) with a look at Doodle Fall Down.

Doodle Fall Down has nearly identical gameplay to yesterday's title, however here you get a snappy soundtrack, more variation in the graphics, and a far more fresh, power-ups, etc. Plus it's a free app.

Here's a look:

Doodle Fall Down in the App Store.

Saturday
Oct232010

Glow Doodle Fall Video Review

Who knew there would be so many games based on the premise of rolling something down a series of platforms? We're looking at two this weekend, starting with Glow Doodle Fall.

Glow Doodle Fall's biggest strength, is that it, wel, glows. The colors put the app in something akin to the TRON universe. However, the gameplay, without any music, hinges on too few extras, and relies on straight falling-ball game play.

The design is great, and the price is right (Free) but the game just needs some meat on the barebones play to more compelling.

Here's a look:

Glow Doodle Fall in the App Store.

Friday
Oct222010

Subrats for the iPhone and iPod Touch Video Review

Previously I mentioned how much I enjoy playing Flight Control: a game in which you play an air traffic controller, and have to guide planes to a safe landing. Today's game has a similar concept, but moves the action underground. In Subrats, you must guide wayward rats from one side of the screen to a trash can on the other side. Three subway tracks stand in the way. You draw the path you want the rat to follow, then have to pay attention, make sure your plans don't change when a train approaches. For added risk, rats can safely navigate under a train IF the train is completely stopped.

While there are some interesting extras (like the emergency stop to bring all trains to a halt) the game doesn't feel as polished as Flight Control, and the rounds are much shorter, taking longer to get to more challenging levels.

Here's a look:

Subrats in the App Store.

Thursday
Oct212010

Stonewars for the iPhone and iPod Touch Video Review

I like the idea of the Bowman-style games: combine a little bit of physics and gravity to wipe out your opponent one turn at a time. Stonewars takes that concept, and adds a dash of a side scrolling game like Mario Bros.

In addition to height and strength adjustments, Stonewars allows you to move throughout the game, meaning you can sneak up right behind your enemy, and blast them with your stone cannon. Be warned: Doing so will lower your strength level as well, and when that happens, you'll need to take a bit of your trusty turkey leg.

I like turkey legs as much as the next guy, but the computer players in this game are so tough, you'll spend a lot of time eating to gain strength. The best tip is to take full advantage of your mobility, and find the sweet spot where you can cause the most damage without harming yourself.

Here's a look:

Stonewars in the App Store.